web1.0+&+web2.0


 * The difference between web1.0 and web2.0** :

The web as is stands (Web1.0) is seen as a "static" thing, like a billboard or a magazine. You can see lots of billboards, buy lots of magazines, enjoy or dislike them but they stay the same until they are changed by the publisher.

"Web2.0 applications" are ones that are "user-generated" or "user-shaped". Instead of being "published" by someone, the people using the site "publish" the content. They also market it and edit it.

 Famous examples of "Web2.0 applications" already in use and much talked about are Flickr for photographs, Wikipedia for encyclopedia articles, Facebook for maintaining friendships, YouTube for seeing young people mugging to videocameras and Answers.com for combining syndicated elements of these with its own user-generated Q&A section. Web 1.0 is like a kind of platform where there are new releases of it. But there is nothing like a new release for the existing ones in web 2.0. Web 2.0 is a kind of service oriented. Web 1.0 was about publishing, not participation; that advertisers, not consumers, ought to call the shots; that size mattered, and that the internet was increasingly being dominated by the top websites. Web 2.0 helps to increase the participation of the users like blogs, e-commerce websites, torrents etc, where every user gets a chance to publish in a website one way or the other.

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Web3.0 Is coming !!!!

 What exactly is web 3.0? It basically means web browsing with 3D experience. If Web 2.0 is built towards the social side of the online world, web 3.0 is expected to be where the money will be made by the corporations. Although it have existed for quite some time now, but the exposure is for web 3.0 based applications more towards focused groups. This is possible, thanks to the development of faster processors and hi-speed broadband access that keep on coming our way nowadays. Web 3.0 based applications are expected to be a virtual reality location where consumers can try anything. An example would be the Second Life, where more than 1 million players, including offline merchants participate.

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